Hi Shawn.
Hi Shawn. The more I read the rules and the more I read players' reports on this site, the more I like the game. One problem though that I have perceived : the system of ranks for the monsters (same HP, same Harm, etc) leads to the fact that despite the fictional difference, you still have only five different one-dimensional monsters to fight when the thing gets real (i.e., dice are rolling). To make them more diverse I would : - Add tags to each monsters, just like in DW, as well as multiple possibilities of attacks. So a Wyvern (Extreme, Scaled) would have Snap up (4 Harm, Armor piercing) AND Tail strike (3 Harm, Stun). Something like this. - Do NOT reduce the Harm inflicted by the monster/foe when you reduce their rank due to group action. This is illogical and anti-fictional. A wyvern reduced to Rank 3 like in the example of play at the end of the book would still have Harm 4 like the Extreme monster it is, even if you can collectively inflict 1 Progress per Harm a result of co...