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Hi Shawn.

Hi Shawn. The more I read the rules and the more I read players' reports on this site, the more I like the game. One problem though that I have perceived : the system of ranks for the monsters (same HP, same Harm, etc) leads to the fact that despite the fictional difference, you still have only five different one-dimensional monsters to fight when the thing gets real (i.e., dice are rolling). To make them more diverse I would : - Add tags to each monsters, just like in DW, as well as multiple possibilities of attacks. So a Wyvern (Extreme, Scaled) would have Snap up (4 Harm, Armor piercing) AND Tail strike (3 Harm, Stun). Something like this. - Do NOT reduce the Harm inflicted by the monster/foe when you reduce their rank due to group action. This is illogical and anti-fictional. A wyvern reduced to Rank 3 like in the example of play at the end of the book would still have Harm 4 like the Extreme monster it is, even if you can collectively inflict 1 Progress per Harm a result of co...

Hi all.

Hi all. Brand new in the community... Discovered Ironsworn yesterday and devoted the pdf... Congratulations to Shawn for such a great and well-thought out game. Two questions already about the Example of play : - First, p. 191, when Kuno and her horse are hit by the wyvern and Kuno takes 2 Harm, why doesn't she the roll for the "Endure Harm" move ? - Second, more a "narrative" question : in this fight to protect two unknown people, Kuno has summoned the help of some of the people which she had "wowed to see safely to their new home"... and one of those warriors dies ! Wouldn't that pose a problem to Kuno regarding her vow, and you which Move or Roll would reflect this ? Also, wouldn't the people she escorted feel cheated/angry about this ? What Move/roll could reflect this ? Sorry, maybe they are just "a narrative newbie"'s questions...