Guys, I was thinking about how to adapt Pokemon to Ironsworn. I almost don't have time to plan much hacks (including some 7th Sea sorcery conversions I'm working on), and I want some help and insight from your part. With this hack, I would have to do away with some concepts and moves, such as Health for the Trainer, changing some moves related to Spirit, and reworking or eliminating the physical confrontation moves. Now, Paths would represent training styles (Like Ace Trainer, Breeder, Lass), Rituals could be reworked into Training Methods. Now, I don't think it's a good idea to make every single Pokemon its own companion asset, and I'm thinking how to tackle that one. My idea is making Type Assets, as in Fairy, Rock, Fighting, etc, and then give those tags with mechanical advantages and disadvantages (Like in other PBTA games) to represent the Pokemon of your team. Type Assets would represent the broad and common abilities of certain types, and tags the more specif...