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Showing posts with the label Andrea Parducci

Finally. My customized home-printed version is ready. No more PDF skimming ☺️

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Finally. My customized home-printed version is ready. No more PDF skimming ☺️

Shawn Tomkin Well, I can't recall if I asked this thing before.

Shawn Tomkin Well, I can't recall if I asked this thing before... However, let's take this example: I roll a 3 on the d6, then 4 and 9 on the d10s. When you say "reroll any dice" in rules and assets, you mean that: - I can choose just 1 die, and reroll it. In the example, I could then try to reroll the 3, or maybe the 9. - I can choose any of the dice, and reroll them. So I could choose all three of them; or maybe keeping the 4, and reroll the 3 and the 9. Which one is correct?

Related to a previous post.

Related to a previous post... I think that another cool Asset we could add is "Solitary". Something especially useful for solo play, with an accent on the loner hero cliché. Maybe, it could be nice to play "destroying" standard moves, with fiction requirements like "When you are on your own, with no communities you can count on..." or "every time you worsen a bond, making your relation more tense..." or "When you let an ally of yours suffering a bad fortune in your place..." Sure, they could seem too grumpy for certain campaigns, still I feel they can be gold with certain Sword & Sorcery feelings. What do you think, can you suggest me some complete Asset moves based on that?

Actually, I'm finding difficulties on my play.

Actually, I'm finding difficulties on my play. They are related to the Supplies, the various moves linked to, and the fiction. In short: I can totally understand the abstract inventory/supplies. Also, I like it, as I liked the similar mechanics in DUngeon Worlds (ammo, adventurer's pack etc.) However, I'm not sold about the choice of the Out of Supply move (pag. 98). "When your supply is exhausted (reduced to 0), mark unprepared.... ...The unprepared debility can be cleared when you score a hit on the Sojourn move... ...While you are unprepared, you cannot increase your supply track." So, is this totally intended? Let's say I did a part of a journey. I went to 0 Supply. Now I cannot make any move to try to resupply, even just a little... So I can't Hunt, for example. If I have no near places to Sojourn (or I do the move, and I fail, for example - and, by the rules I CAN'T retry that move, in a whole "period" of time), I'm totally doomed. ...

Men, these are so useful! How did I miss them?

Men, these are so useful! How did I miss them? https://chartopia.d12dev.com/en/collection/50/ https://chartopia.d12dev.com/en/collection/50/

While I was playing my Solo game, I started with only 2 (randomly chosen) Assets (Companion - Raven, and Ritual -...

While I was playing my Solo game, I started with only 2 (randomly chosen) Assets (Companion - Raven, and Ritual - Visage). I also randomized almost everything of my character, because... hey, why not? I decided that I would choose the 3rd Asset after a while, when I had a better vision of the character, a sort of short term advancement. I had lot of "stealthy" moments, and I'm playing as a female teenager, running away from a marriage she doesn't want. Sure, I had some tense moment with my dagger, however now I'm ready to choose my 3rd Asset. Now, I was searching for a "Thief" or a "Virgin" Asset, but I didn't find something like that. The closest one is "Shadow Walk" Asset, re-painted with a not-supernatural taste, for the "Thief". But, for a Hero with a pure soul, doing things with charisma, or with an adorable natural behavior, or a "victim that must be protected" aura, I found nothing. Maybe, a good start f...

Ok, I need some clarifications.

Ok, I need some clarifications. I tried to search around here, but Google+ isn't the best place to collect searchable wisdom... :D Make Camp move ❤ I understand that a single player rolls for the whole party. Let's say he rolls a Strong Hit. Does any character of the party gain 3x choices on the list? Ie. if I have 3 characters, and the "rolling player" obtain a Strong Hit, do I have up to 9x choices (max 3 for character)? ❤ I see that "Recuperate" and "Partake" have different wording compared to "Relax" and "Focus". Do you mean that if a character choose "Recuperate", ALL the characters in the party regain +1 Health? On the contrary, Relax mentions no "you and any companions", so I suppose that if I choose that one, only my character obtain the Spirit gain. ❤ I don't see limitation in that move, like "you can't choose the same result more than 1 time". So, why I should choose Partake, when ...

Well, this isn't a brain blast, however.

Well, this isn't a brain blast, however... I'm writing down my solo AP. Actually, I'm playing on my PC, half screen with Google Drive doc, half screen with PDF book, for easy reference. My "character sheet" is located on the lowest part of the document, so it keeps following me when I write down the story. Now, how to track the ticks? Admittedly, this is the more "difficult" part in my "play style". Here's the solution. I keep those unicode symbols in my sheet, so I can easily copy/paste them when I need them. I can easily track the ticks, and I keep self contained the single "advancement boxes", for a quick count if I need it. Symbols: ੦◔◑◕⏺ Example Vow: ⏺⏺◔ ੦੦੦ ੦੦੦ ੦ SIde note: incidentally, they remind me the AW clocks :D

How do you manage "mini games" like Chases, or Dramatic Tasks like "run out the temple before the whole place...

How do you manage "mini games" like Chases, or Dramatic Tasks like "run out the temple before the whole place crumble down" or "defuse a bomb before it explodes" (ok, no bombs in Ironsworn, but you got the point...) I feel both these kind of scenes could be played as Ironsworn play combats or journeys (ie. 10 boxes, every success brings you nearer to the success). But I think we miss some kind of "timer" that put pressure on the heroes. How to balance those kind of scenes? Also, how to manage Secure an Advantage kind of moves, in the timing frames?

Hi Shawn.

Hi Shawn. If I never said before: thanks. I skimmed thru the manual a couple of times, and I like what I see. I feel this RpG can hit a nice spot between the various PbtA games, Cortex+, Fate etc. Absolutely I'd try it, probably as Solo Play, initially, to see if it shines as it seems. I hope I'll have enough time (and passion) to report some (hopefully) feedback. If I can start with something right now, probably I'd organize the book in a different way. Playing Ironsworn chapter is pretty good as initial overview, as summary. Maybe you don't need to show the character's sheet here (pag 6), you can wait the character generation chapter. Then (pag 7) you start with Moves and Action Roll, Momentum etc. (ie. rules!), and I feel this could be explained AFTER the character generation. It could be daunting for someone to be overloaded with info, at least in the initial stage. I'd probably put "build your world" now, and after that the "create your chara...