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Showing posts with the label Colin Madden

Tonight was my first play with a group.

Tonight was my first play with a group. We had six players. For our first game we randomized the assets and drew 3 random. Then we traded and discussed a bit. A few of us discarded an asset for another draw. We were having fun with the options but wanted to make some that was our own. It was great, because I originally wanted to play a Wizardy type and ended up with my nomad tribesman Wayfinder named Quiet and his Hawk Suno (and Totem!). The rest of the group included: One player who always plays barbarian types ended up with a sort of Mystical investigator with the Sight, Divination, & I'm forgetting what else a Raven. A Storyteller who was afflicted with a disease that made him a sword-fighting savant (Swordmaster & Duelist). A stoner/surfer Slayer monk who fights with a Staff and has a Hound companion. A young girl with an ominous birthmark with a penchant for stealth and deception (and litigiousness). And finally a Ranger Herbalist who just wanted to stay out of...

I notice there are a few assets that require debilities, have a special item, or previous vow coming to fruition.

I notice there are a few assets that require debilities, have a special item, or previous vow coming to fruition. The book doesn't mention these, but I assume it's fair to say that you can't start with them. Or maybe you can?

Are there group moves?

Are there group moves? When 2 or more players Undertake a Journey together or Battle, how do you determine the outcome? Forgive me if I've missed in the rules.