Hi there!
Hi there! I discovered Ironsworn while looking for GM-less systems and decided to give it a try last night. I played solo, and I was really impressed with how well it prompts you into assembling a a really engaging narrative with both the moves and the many prompts. I do have a couple of questions/concerns, though. In every battle I had, I ended up in a situation where I had done enough harm to fill up the enemy's progress track, but then got stuck getting weak hit after weak hit on the clash move. So, I kept doing harm that meant nothing, and taking even more harm, and it took me forever to end the fight because I struggled to get a strong hit, despite my + 2 Iron. It also made my Sunderer Asset feel kind of useless, as I never had any need for additional damage, and constantly found myself losing momentum. Outside of Battle, I found I either failed or got weak hits on most of my Journey rolls, and started running really low on all my tracks about halfway through the adventure. I ...