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Showing posts with the label Andrew Huffaker
Any thoughts/guidelines about when its appropriate to move all stats back up to full, as per the passage of time?

The more I think about the combat progression system in this game verses a typical HP enemy system, the more I see...

The more I think about the combat progression system in this game verses a typical HP enemy system, the more I see its value/genius for solitaire gaming. If I knew the monster I was fighting only started with 5 HP it kind of takes the excitement out of a scene, but in Ironsworn the abstraction of combat keeps even weaker fights still exciting.

When you make a New Year's Vow, roll +Heart:

When you make a New Year's Vow, roll +Heart: On strong hit: Weak hit: Miss:

So, in play testing, I seem to have either ran into a problem or I don't understand the relationship between the...

So, in play testing, I seem to have either ran into a problem or I don't understand the relationship between the Journey move and Iron Vow progression. Let me know your thoughts: A PC has an Iron Vow to go from Village A to Location B and retrieve an item and return to Village A. To get there, PC triggers the Journey move, triggers the Arrival move to Location B, obtains the items, rests, triggers the Journey move to head home, and is now back home. In this abridged run down, how and when should the PC male rolls towards progressing and concluding their Iron Vow? Is it redundant to have the player make rolls for the journey and the vow, as the journey was the vow? Should I have managed or written things differently? Is it a bad vow to go somewhere to get an item and return it? Thanks for the feedback!