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Showing posts with the label Liam Moher

I meant to share these a while ago, but only just got around to setting up a proper PDF with card-backs for them.

I meant to share these a while ago, but only just got around to setting up a proper PDF with card-backs for them. Four custom assets created with feedback from the stellar Ironswron Discord server, and an extra special shout out to Justin Gordon who co-authored the Bear companion. It's three new companions: Bear, Harrow Spider (my favorite), and Phantom (probably the poorest of the bunch). Also one custom combat talent in the form of the Slinger. https://www.dropbox.com/sh/ntgskhz80xkzfie/AADKiw4v9toPlDeRp8blhY-La?dl=0 I'd really appreciate some feedback on these, as well as suggestions for more custom assets. Also, if you end up using any these in your Ironsworn games let me know, I'd love to hear about it. Edit: The wording for the "venomous" move on the harrow spider has been updated to make its function more clear. https://www.dropbox.com/sh/ntgskhz80xkzfie/AADKiw4v9toPlDeRp8blhY-La?dl=0

For those of you who like using pinterest to gather inspirational images for your RPGs, as I do, I submit to you my...

For those of you who like using pinterest to gather inspirational images for your RPGs, as I do, I submit to you my Ironsworn collection. https://pin.it/lw747gnhjnkptl (link seem to be acting a little weird, try copy/pasting if it doesn't load properly)

I finished my first solo session of Ironsworn yesterday.

I finished my first solo session of Ironsworn yesterday. Overall I thought it was fantastic! However, I had some questions regarding combat, specifically about Initiative and how "non-combat" moves figure into it. Now onto my question. The only moves that directly mention Initiate within the move's text itself are the combat moves, most notably "Strike" and "Clash." So, I found myself a little at a loss about how to handle initiative loss or gain when preforming moves like "Face Danger" or "Secure an Advantage." If I have initiative and preform a "Secure an Advantage" or "Face Danger" move but roll only a Weak Hit, do I automatically lose initiative no matter the other results of the roll? Or can I hold onto Initiative if it makes sense in the narrative. A weak hit on "Secure an Advantage" says that the advantage created is fleeting... but you still have the advantage for at least a few moments, so woul...