Had my first two sessions with the family on the weekend, and although they were fragmented and hurried, we got somewhere. The first session was co-op, the second was a single player and me as more of a rules guide than a GM. The only real mistake I made with the rules was to fail to convert Secure an Advantage into Aid an Ally (because the action was directly intended to release the grip of a Kelder Tree who had another of our number trapped). Wife, kids and daughter's boyfriend grasped the notion of the action-vs-challenge-equals-strong/weak/miss very quickly and the session the morning after with my 8yo worked really well, because her imagination is fresh and uncluttered. Biggest problem: I was so busy helping everyone get the rules/moves/ideas that I forgot to have my character do anything at all. Next time will be better.