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Showing posts with the label Richard Robertson

I have nothing to do with this, I just saw it linked on Reddit, but it definitely needs to be here.

I have nothing to do with this, I just saw it linked on Reddit, but it definitely needs to be here. https://www.youtube.com/watch?time_continue=136&v=DBC9SsZcoV8 https://www.youtube.com/watch?time_continue=136&v=DBC9SsZcoV8

I play in a group of 4 people.

I play in a group of 4 people. We previously played in guided mode, but the GM wanted in on the action, so we switched to co-op. Anyway, one small issue we have is when facing groups of adversaries, it seems unclear to us the best way to mechanically represent them. If you face a group of dangerous raiders represented as a formidable or extreme group, it doesn't make a lot of sense that they can do so much damage with each attack, yet, splitting them up into individuals also seems particularly deadly. Are we missing something? If you play in a group, how do you deal with this situation?
I just noticed the asset deck no longer has the Ranger Path. What happened there?

Ack! This is another, "I rolled 0,0 again!" post. First time to End the Fight, this time to Fulfill Your Vow.

Ack! This is another, "I rolled 0,0 again!" post. First time to End the Fight, this time to Fulfill Your Vow. Last week was in a fight against a bear, which put us into the hands of some elves since it was in their wood. This week, after we threw the evil idols from the cliffs into the sea for the elves, and escaped some form of haunts, we found a hidden community in a hidden cove. We were unprepared at that point and luckily we sojourned very well with them and, as they were a bit of a backward people, we offered to aid them. They asked us to kill a dangerous fish which had taken their best fisherman. We did this. It was not easy. Our veteran was badly wounded and even lost his sword, but we did it, we killed it and brought it back. When I rolled to complete the vow: 0, 0. facepalm Now the Hidden Cove community has been rounded up and is being led up to the monolith to be sacrificed by the same haunts (bonewalkers or iron revenants, we're not sure, but there ar...

We played our 4th session last night.

We played our 4th session last night. We're playing with 3 players and a GM and having a blast. I've only posted the first summery. I suppose I should really post the others. I just wanted to post about the fight we lost. We were in the Deep Wilds and had been warned not to hunt here. So, we were foraging; doing well. We were loading up on barries and even found some honey when a bear attacked us. The fight wasn't going too badly for us when I used Turn the Tide and expended my (maxed at 9) Momentum so I could end the fight. After my strike with my hammer, the bear had 9 boxes filled and I rolled to end the fight. I rolled: 0, 0. Yep, it actually happened like that. My only consolation was that roll would've doomed any fight. Luckily for us, the twist was that the elves intervened because our Shadowy character's been playing them against our enemy and they wanted us to steal their iron idols from them and cast them into the sea.

Here's a quick one:

Here's a quick one: What's a good die roller app for use with ironsworn?

I'm curious if any mathematically inclined Ironlanders could tell us regular Ironlanders the odds regarding 'reroll...

I'm curious if any mathematically inclined Ironlanders could tell us regular Ironlanders the odds regarding 'reroll but count a weak hit as a miss' type moves. edit: Those moves allow you to reroll any/all the dice in one roll.

Yet another question:

Yet another question: Both the Thunder-bringer and Honorbound assets have options which affect the Turn the Tide move. So, when making the Turn the Tide move, would I have to choose one effect, or would both affect the move?

Session 1 Mostly from Snorri's Perspective

Session 1 Mostly from Snorri's Perspective Ravencliff is a steading on the Ragged Coast, near the Tempest Hills. It lies at the end of a narrow inlet, surrounded by perilous cliffs and is only accessible by the sea or a narrow path from the cliffs above. Snorri was born in Ravencliff. His best friend growing up was Themon, the miller's son. Delkash is a veteran and father figure for Snorri, as his father was killed by the Tempest Trogs (fiends, background vow, avenge father, extreme) long ago. Delkash, Themon, and Maya (kinfolk) are refugees from Lowhill, which had been massacred by an iron construct about 20 years ago. Some years ago, Snorri's mother grew ill, and he convinced the mystic hermit Old Kai to heal her. When he returns to Old Kai's hut, accompanied by Delkash, they 'chance' upon Theman as they are ascending Kai's Hill toward Kai's Cave. It's been eight years, and Snorri embraces his old friend warmly. They go to see the hermit togeth...

Here's a question: During character creation, if a player picks an asset with a trigger such as when you mark a...

Here's a question: During character creation, if a player picks an asset with a trigger such as when you mark a bond with a kin-blade, when you are maimed, or once you Face Death and return to the world of the living... Is it assumed they've already done so, or, since such an event could take a while to happen, should they just be asked to pick again?

Bronzesworn: Welcome to the Bronzelands, desert and jungle adventures!

Bronzesworn: Welcome to the Bronzelands, desert and jungle adventures! Same game, really, just alt settings and monsters.

A friend and I did our own playtest last night.

A friend and I did our own playtest last night. I must say, I'm really taken by Ironsworn. The initiative system, the progress track and End the Fight move mesh together so well. I feel its the most innovative game I've seen since Apocalypse World itself. We found it a bit challenging to come up with ways to fill vow progress tracks, but we're still learning. Also, can we make the End the Fight move after a Strong Hit on the Face Danger move?

When I roll a miss on Enter the Fray, I begin at a disadvantage. Pay the Price.

When I roll a miss on Enter the Fray, I begin at a disadvantage . Pay the Price. My question is about beginning at a disadvantage: in addition to Pay the Price, do I lose Momentum?

So, I noticed a difference between the Pay the Price table in the rulebook pdf and the moves pdf.

So, I noticed a difference between the Pay the Price table in the rulebook pdf and the moves pdf. Which one should take precedence?

So, I remember reading a guideline telling me I shouldn't make the same combat move more than 3 times in a row.

So, I remember reading a guideline telling me I shouldn't make the same combat move more than 3 times in a row. Do I have that right? So, what if you keep rolling Clash and getting weak hits, or misses for that matter. What other moves can you make when you don't have initiative? Or, are Strike and End the Fight the only moves you can't make without initiative?