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Showing posts with the label Octave Immarigeon

Earlier this week I shared a one-shot featuring Gwain, the Beast Hunter.

Earlier this week I shared a one-shot featuring Gwain, the Beast Hunter. Since then I cast a few oracles, fleshed out his backstory and motives, and made a second one-shot : this time, Gwain must investigate the forest near a settlement, where one or several beasts may be prowling. And it is probably the best adventure I had so far in all of my Ironsworn career ! It had suspense, danger, continuous action without any parasite scenes, and a plot twist that goes so well with the story that you can even read it a second time and see things that may seem "foreshadowing" ! Like for the first one-shot I put up here, I've written the moves, but this time I've also put the oracles rolls and my train of thought so you can see what motivated some of my decisions ; they're in blue, and it's not crucial to read them. On the first page is Gwain's character sheet before the adventure ; on the last page the same sheet, after his adventure. Again, English is not my first ...

I made this short solo one-shot, and I figured I'd share it with you guys, since it's what people do.

I made this short solo one-shot, and I figured I'd share it with you guys, since it's what people do. It follows Gwain, a "monster-hunter" type of character, and for this story I was inspired by a passage from the saga of Grettir the Strong where the hero, a bandit hunter of ghosts and elves, is attacked by a "mound dweller" while plundering through a tomb. I was also inspired by the Witcher for the character itself, although I'm not going for a witcher aesthetic, just a monster hunter with spells to help him hunt. The character does not turn out to be really interesting, since I can't really think of a background vow other than "gotta slay them all !". Needs a little work on that. For a quick presentation of the setting : the story takes place in a world where settlements are about the size of a farm, relatively new, in a harsh and inhospitable environment, and where Firstborns are more evil wish-granting fairies than Tolkien-esque elves. ...

Sometimes, I get so much into a story that I begin predicting some of its plot twists or its outline.

Sometimes, I get so much into a story that I begin predicting some of its plot twists or its outline. When I do that, the story eventually loses its flavor, because I know how it will end. I basically railroad myself. I guess the solution to this is tp trust the dice, the oracle and my imagination, to let myself be surprised, and to stop predicting stuff. Does anyone have the same problem ?

How can I represent my character resting in a community for an extended period of time ?

How can I represent my character resting in a community for an extended period of time ? My character has just gone out of a very perilous fight, which has left him wounded, shaken, maimed, with -6 momentum, +0 health, +0 spirit, and +1 supply. In a word, he's probably going to need to rest for a while before adventuring again. However, the Sojourn move doesn't seem to be enough. I need to represent a month, or several months, of recovery ; he won't go in the wild again until he has a positive momentum and at least +3 health, spirit and supply. How can I represent this, mechanically ? Roll Sojourn multiple times ? Or just roll once and accept that trouble finds me again, still in a poor state ? Heal, Resupply and Secure Advantages until he is well again ? Do an ellipse in the narration and come back "one month later" with his stats arbitrarily set to adventuring values ?

Shawn Tomkin how did you come up with ideas for the assets

Shawn Tomkin how did you come up with ideas for the assets ? Did you make a list of fantasy archetype and themes, or did you consider the crunchy part first ? I'm working on a cyberpunk hack, I'm pretty happy with what I did so far, but I have trouble coming up with assets ideas, apart from weapons and cybernetics.

Has anyone tried to play a character with the Pretender asset

Has anyone tried to play a character with the Pretender asset ? How did it play out ? How did you "justify" your character having this asset, how did it manifest in the narration and why ? I'm curious because I have trouble seeing how this asset can fit in a viking-themed fantasy, or even a low fantasy setting in general : characters impersonating others is a pretty specific schtick when you think about it, and I have the impression it would better fit in a setting with intrigue, espionage, mystery, big city and nobility plotting against each other... I don't know, I was a little bit intrigued by the presence of this asset in the game.

Greetings

Greetings I had a question about the Test Your Spirit move : do I have to go through it every time I lose spirit, of just when my spirit is tested in-game ? For instance, do I have to roll to test my spirit when using the Bladebound (Fury) asset, allowing +2 harm in exchange of -1 spirit ?

Hello, I had a question about the End the Fight move.

Hello, I had a question about the End the Fight move. How come a strong hit on this move is not rewarded by a bonus, like most of other progress moves are (Reach Your Destination = +1 spirit or +1 to next move, Fulfill Your Vow = experience, etc.) ? Is it because winning the fight is the reward in itself, or is there a mechanical reason behind this ?

Hello

Hello, Are there any translations of the rulebook in other languages on the way ?