Random Action Die mod. Stealing from D&D 5e, I'm going to play with a "Complementary Move" to mod any Action Die roll. Use (some resource) to add 1d3 or 1d4 to you Action Die before you roll. Might be a bad idea, probably is. Your mods could get crazy high if you use this with other mods, so maybe I'd only use this instead of other mods... Not sure when I would though. Maybe I'll add it as an Oracle twist, "your mods on your next roll become 1d(x) where x is what your mod would be (only works if your mods would have been +3 or higher)". You might forget about this for awhile, then have it slam you much later when you need that high mod. Sounds stupid...