Well done Shawn Tomkin. Ironsworn got a shout-out in the DrivethruRPG newsletter today as Free PDF of the Week.
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Showing posts with the label Martin Bentley
Bondsman (Companion Asset)
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Bondsman (Companion Asset) You have a dedicated (human) follower of some kind. Name:_ ________________ Profession:_ ________________ o Sworn: when you endure harm in their presence, your companion endures harm for you instead. Rely on the fiction to decide if this is plausible. o Skilled: when you rely on your companion's professional skills and judgement in some task, add +1. o Devoted: when you test your spirit in the company of your bondsman, add +1 and take +1 momentum on a hit. 0 +1 +2 +3 +4 +5
How have people been dealing with nested vows (swearing a vow to make progress on an existing vow)?
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How have people been dealing with nested vows (swearing a vow to make progress on an existing vow)? I have a character in a situation where a dangerous vow would be progressed by forging a bond , but they will probably have to swear a formidable vow to get that bond. Mechanically it feels untidy to have the nested quest be bigger than the outside one, even though the fiction holds up, and I am going to go with it regardless. I am just curious.
The next installment of Kreetan's adventures.
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The next installment of Kreetan's adventures. In this episode: Kreetan squares off against one of the raiders and hunts for a sea beastie to try and get the last part of the medicine required for Katania. The two raiders are still alive. One, Bevan, is still somewhat groggy. Morgaz, the other, is quite upset at having been bested by Kreetan. Both the raiders are still quite young. Morgaz claims that his capture was underhanded, and so challenges Kreetan to a ritual combat to settle the matter. Kreetan is not particularly keen, but the villagers seem to feel that this would be a fair way to decide who is correct in this claim. Accordingly, Kreetan reluctantly agrees to draw the circle that evening (1+3 vs 10,1 [weak hit] - Spirit, because Kreetan is not reallyy keen to fight). In preparation, Kreetan goes to have a nap, and attempt to bind some of the scratches and scrapes ( sojourn : 5+3 vs 5,10 [weak hit]: recuperate (+2 health)). As the sun begins to set, the circle is drawn. Kr...
Kreetan's journey, part 3.
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Kreetan's journey, part 3. The villagers are suspicious of Kreetan's arrival, but they are able to persuade the guards that they also barely escaped the raiders. The weapons that were obtained after the fight also help, when Kreetan offers them to the village chieftan as payment for staying. (Journey to Brightwell has been completed in the fiction, despite progress track being fairly empty still. Still, Kreetan has reached a milestone by arriving in Brightwell.) Katania, Brightwell's skald, has been badly injured, and currently lies in the healing house. The healer, Selva, is dubious that Katania and the other nine (4/10 + 5/6) surviving villagers will not survive for longer than a few days unless someone gets additional medicine from the other side of the island as soon as possible. Kreetan swears an Iron Vow to retrieve them (2+3 vs 8,7 [miss] (troublesome quest)). Unfortunately, the plants grow in the shallow water near a dangerous shoal (-2 momentum), and Kreetan does...
Part 2
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Part 2 Could not wait too long to find out what happened to Kreetan on their journey to becoming a renowned skald, so here is session two. The combat was a little bit odd for me (not used to story-heavy games or PbtA mechanics) but with the help of the example of play, I think I got things mostly right. I need to throw some more fights at poor Kreetan to get used to it all, I think. I should mention that Kreetan's assets are Storyweaver, Herbalist, and Long-Arm. I wanted something as a combat boost that would suit a youngster who is not overly martial, so the latter seems thematically appropriate. Kreetan attempts to compel the raiders to let them come along, since they wish to get to the barrier islands. They do this by promising to make a good story of the raid. (2+3+1 vs 6,4 [weak hit] -1 spirit for fear of worrying about the slaughter that is to come). A few days later, the longships are holding station overnight, not far from the settlement of Brightwell. As is the custom, th...
Giving the solo game a try, and enjoying it so far after a short session.
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Giving the solo game a try, and enjoying it so far after a short session. The adventures of Kreetan, a young, enthusiatic Ironlander from the Barrier Islands. Their uncle was a renowned skald, but went missing about five years ago, after teaching Kreetan the basics of storytelling. Now that they have their majority, Kreetan wants to track down their uncle, and continue their training, as well as seeing the world a bit. As a first step, they will travel to Brightwell, a settlement a few days sail away, in order to talk with their skald, Katania, whom their uncle knew well. Kreetan undertakes a journey to Brightwell. 5+2+1 vs 9, 1 (weak hit). Arrive at a very small settlement: Grimtree. Here a couple of fishing families live. They have been having a torrid season, and could use a hand. Kreetan spends a few days helping with the fishing in exchange for some guidance. Undertakes the next part of their journey: 4+2 vs 10, 10 (miss) After leaving, an unexpectedly large storm blew up, forcin...
Is there a sensible place to report minor errors in the current revision? I picked up the following:
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Is there a sensible place to report minor errors in the current revision? I picked up the following: Something I noticed in the example of play: the Wayfinder asset card shown there does not match the asset on the current card download. There are also a couple of typos: page 131 has 'tics' instead of 'ticks' in one instance: boxes). "For example, you would mark 2 tics for each point of harm inflicted on an extreme foe" I love the look of the book (the photos are unusual and very cool), so looking forward to the final version.