Giving the solo game a try, and enjoying it so far after a short session.
Giving the solo game a try, and enjoying it so far after a short session.
The adventures of Kreetan, a young, enthusiatic Ironlander from the Barrier Islands.
Their uncle was a renowned skald, but went missing about five years ago, after teaching Kreetan the basics of storytelling. Now that they have their majority, Kreetan wants to track down their uncle, and continue their training, as well as seeing the world a bit.
As a first step, they will travel to Brightwell, a settlement a few days sail away, in order to talk with their skald, Katania, whom their uncle knew well.
Kreetan undertakes a journey to Brightwell. 5+2+1 vs 9, 1 (weak hit).
Arrive at a very small settlement: Grimtree. Here a couple of fishing families live. They have been having a torrid season, and could use a hand. Kreetan spends a few days helping with the fishing in exchange for some guidance.
Undertakes the next part of their journey: 4+2 vs 10, 10 (miss)
After leaving, an unexpectedly large storm blew up, forcing the small boat drastically off course. The boat eventually washes up on the Ragged Coast, in an unusable state.
Moving a short way inland to find some shelter and make camp: 5+4 vs 7, 2 (strong hit)
Kreetan chooses to focus and prepare for the next stage of the journey.
The original journey is now going to be pretty difficult, since Kreetan will need to get back on the water somehow.
By undertaking a journey along the coast, eventually should hit a village or something, which may trade with Brightwell. 3+2+1vs 8, 9 (miss)
Instead of finding a village, Kreetan stumbles across a well-armed raiding party that has pulled their pair of longships onto the shore for a while. The raiders have spotted the callow youth, so in order to secure the advantage of not getting into a fight, Kreetan attempts to talk them down by playing up his harmlessness by recounting the story of the storm. 3+3+1 vs 5, 3 (strong hit).
The raiders decide that this young vagabond is not a threat, and will let them rest with them for a bit, in exchange for some stories.
While resting, Kreetan gather information (5+2 vs 8, 1 [weak hit]) that the raiders are planning to hit Brightwell in a few days, once the minor repairs to the longship are completed. Which leaves them in an interesting pickle....
The adventures of Kreetan, a young, enthusiatic Ironlander from the Barrier Islands.
Their uncle was a renowned skald, but went missing about five years ago, after teaching Kreetan the basics of storytelling. Now that they have their majority, Kreetan wants to track down their uncle, and continue their training, as well as seeing the world a bit.
As a first step, they will travel to Brightwell, a settlement a few days sail away, in order to talk with their skald, Katania, whom their uncle knew well.
Kreetan undertakes a journey to Brightwell. 5+2+1 vs 9, 1 (weak hit).
Arrive at a very small settlement: Grimtree. Here a couple of fishing families live. They have been having a torrid season, and could use a hand. Kreetan spends a few days helping with the fishing in exchange for some guidance.
Undertakes the next part of their journey: 4+2 vs 10, 10 (miss)
After leaving, an unexpectedly large storm blew up, forcing the small boat drastically off course. The boat eventually washes up on the Ragged Coast, in an unusable state.
Moving a short way inland to find some shelter and make camp: 5+4 vs 7, 2 (strong hit)
Kreetan chooses to focus and prepare for the next stage of the journey.
The original journey is now going to be pretty difficult, since Kreetan will need to get back on the water somehow.
By undertaking a journey along the coast, eventually should hit a village or something, which may trade with Brightwell. 3+2+1vs 8, 9 (miss)
Instead of finding a village, Kreetan stumbles across a well-armed raiding party that has pulled their pair of longships onto the shore for a while. The raiders have spotted the callow youth, so in order to secure the advantage of not getting into a fight, Kreetan attempts to talk them down by playing up his harmlessness by recounting the story of the storm. 3+3+1 vs 5, 3 (strong hit).
The raiders decide that this young vagabond is not a threat, and will let them rest with them for a bit, in exchange for some stories.
While resting, Kreetan gather information (5+2 vs 8, 1 [weak hit]) that the raiders are planning to hit Brightwell in a few days, once the minor repairs to the longship are completed. Which leaves them in an interesting pickle....
Wow! Nice cliffhanger. xD
ReplyDeleteI love how you interpreted your moves to keep the game moving forward! Fun story, I look forward to reading the next chunk :)
ReplyDeleteThat has been a nice first session! I really like how you've incorporated the different moves into the story's plot.
ReplyDeleteNext session report should come in a day or so.
ReplyDeleteThanks for all the encouragement. The system makes it pretty easy to keep things moving.
I like how the skald gains a new story to tell even when he goes through a misadventure. Possibly, the worst his luck, the better the story. Cool :)
ReplyDeleteGreat start, Martin Bentley! Can't wait to see more.
ReplyDelete