Hey there!
Hey there! I want to put the 7th Sea sorcery assets into cards but I'm very bad for editing, so in the meanwhile, I want to present you with the first of the sorcery assets I converted to Ironsworn: Porté.
Porté might be familiar to those who know the setting, but for those who don't, it's like this. Porté consists in marking objects (nothing you wouldn't be able to carry with yourself) with a single drop of your blood, and then spilling another drop of blood again in order to open a portal to grab them. Porté also lets the caster open a deep wound on their skin in order to open bigger portals that let them cross to any place they've previously marked with their blood; not only this can cause great harm and pain, but also, they risk madness or being lost forever, as what's in between the portals is unknown and not very nice (you have to cross with eyes closed and ignore the noises).
So, here's Porté:
SORCERY ASSET
PORTÉ
When you mark an object with a drop of your blood...
* And attempt to bring it to you, roll + Health and Endure Harm (1). On a strong hit, chose two. On a weak hit, chose one:
- The item is useful to your quest. +1 Provision
- It gives you an advantage. +1 Momentum
- It gives you an immediate benefit. Take +1 to the next move (not
a progress move) you make.
O- If you mark a place with a drop of your blood, you can open a portal and travel to it with your companions from anywhere. Endure Harm (2) and Face Danger with +Heart. On a strong hit, you get where you wanted to, safely. On a weak hit, you must pour even more blood from a deep wound, mark Wounded. On a miss, the horror of the abyss stares back at you and you can't travel. Pay the Price.
O- When you perform this sorcery, add +1 and take +1 momentum on a hit
Porté might be familiar to those who know the setting, but for those who don't, it's like this. Porté consists in marking objects (nothing you wouldn't be able to carry with yourself) with a single drop of your blood, and then spilling another drop of blood again in order to open a portal to grab them. Porté also lets the caster open a deep wound on their skin in order to open bigger portals that let them cross to any place they've previously marked with their blood; not only this can cause great harm and pain, but also, they risk madness or being lost forever, as what's in between the portals is unknown and not very nice (you have to cross with eyes closed and ignore the noises).
So, here's Porté:
SORCERY ASSET
PORTÉ
When you mark an object with a drop of your blood...
* And attempt to bring it to you, roll + Health and Endure Harm (1). On a strong hit, chose two. On a weak hit, chose one:
- The item is useful to your quest. +1 Provision
- It gives you an advantage. +1 Momentum
- It gives you an immediate benefit. Take +1 to the next move (not
a progress move) you make.
O- If you mark a place with a drop of your blood, you can open a portal and travel to it with your companions from anywhere. Endure Harm (2) and Face Danger with +Heart. On a strong hit, you get where you wanted to, safely. On a weak hit, you must pour even more blood from a deep wound, mark Wounded. On a miss, the horror of the abyss stares back at you and you can't travel. Pay the Price.
O- When you perform this sorcery, add +1 and take +1 momentum on a hit
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