First of all, thanks Shawn Tomkin for the wonderful work you've done in Ironsworn.
First of all, thanks Shawn Tomkin for the wonderful work you've done in Ironsworn. My wife and I are in love with this jewelry you've created.
I have a doubt regarding allies working together towards a common goal. When a player Aid Your Ally during a Swear An Iron Vow or Undertake A Journey move and both players score a hit, does both players take + momentum?
I understand the player that Aid Your Ally hand over the benefits of this move to his ally. But what about the benefits of the move that the other player makes? Does both players take it?
I have a doubt regarding allies working together towards a common goal. When a player Aid Your Ally during a Swear An Iron Vow or Undertake A Journey move and both players score a hit, does both players take + momentum?
I understand the player that Aid Your Ally hand over the benefits of this move to his ally. But what about the benefits of the move that the other player makes? Does both players take it?
Hi Wesley Ramos! Thanks for checking out Ironsworn. I'm thrilled you and your wife are enjoying it.
ReplyDeleteUnless a move specifically calls out benefits for the group (such as with Sojourn and Make Camp) , any momentum rewards are only for the character making the move. Everyone shares in the narrative benefits, but they won't get the momentum bonus.
It's a good question, and unclear as-is. I'll be sure to make mention of it in my final edit.
Shawn Tomkin thank you!
ReplyDeleteShawn Tomkin, on page 69, about Reach Your Destination, you can find this text: "If you are traveling with allies, only one of you will make this move. Each of you will benefit (or suffer) from the outcome of the roll."
ReplyDeleteIs this stating that all PC allies will benefit or suffer from the fictional and mechanical results? For instance, on a strong hit, all allies could take +1 momentum?
If this is the case, that are differences in the results on making a progress move or a action move plus Aid Your Ally. In the later, the mechanical outcomes are not shared.
Could you please enlighten me?
Hi, Wesley Ramos. I have clarified this in my final edit (not yet available). I have also added a section on making a move for a group of allies, the text of which follows:
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When you are adventuring with allies (other player characters), you will often make moves to resolve a challenge for the group. This represents your character taking the lead in a particular scene. You might serve as the spokesperson as you Compel an enemy to negotiate a surrender. Or, you might guide your party through a dense wood as you Undertake a Journey. Unless a move specifically offers benefits for your allies, any mechanical bonus you gain from a hit is applied only to the character making the move. For example, if you represent your group as you Swear an Iron Vow (page 99) and score a strong hit, you will take the mechanical reward (per the move, “take +2 momentum”). Everyone else will benefit from the narrative success.
The exception are moves such as Make Camp and Sojourn, which provide specific options for your allies to improve their status tracks or clear debilities. Also, your supply track is shared when you travel together, and any change (positive or negative) affects everyone in the group.
Allies can contribute to your action by making the Aid Your Ally move (page 77). On a hit, you’ll gain a bonus you can leverage to improve your chance of success. If more than one ally makes this move, bonuses can be stacked.
When you make a move for your group and face a negative outcome, you should apply mechanical and narrative costs as appropriate to the current situation."
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There is also some clarifications added to the summary text for moves themselves, such as Undertake a Journey (shown below)
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If you are traveling with allies, one of you will make the Undertake a Journey roll for each segment, and you will share a progress track. The responsibility for leading the journey can switch from segment to segment as you like.
Your fellow travelers can assist by making the Aid Your Ally move. Perhaps they are scouting ahead or sustaining you with a lively song. They can also Resupply to represent foraging or hunting for supplies en route. Everyone should offer narrative color for what you do and see on your journey, even if they are not making moves.
Only the character making the move takes the momentum bonus on a strong hit. But, because your supply track is shared, each of you will mark - 1 supply when the acting character makes that choice on a strong hit or when they suffer a weak hit.
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Sorry for the disconnect on this in the previous draft. It's getting cleaned up :)
Shawn Tomkin, that is very clarifying, as always!
ReplyDeleteAbout this part: "Unless a move specifically offers benefits for your allies, any mechanical bonus you gain from a hit is applied only to the character making the move.", the move Reach Your Destination do not specify benefits for allies, but the summary of the move says: " Each of you will benefit (or suffer) from the outcome of the roll".
Sorry if I'm not understanding it right.
Yes, Wesley Ramos. You can ignore that text now. It's incorrect. The launch version of the book has some revised summary text for that move. Sorry. I thought you were referencing Undertake a Journey on your previous post.
ReplyDeleteHere's what it says now for Reach Your Destination:
If you are traveling with allies, one of you will make this move. Each of you will benefit (or suffer) from the narrative outcome of the roll. Only the character making the move gets the mechanical benefit of a strong hit.
Thank you Shawn Tomkin! Now is everything settled.
ReplyDeleteShawn Tomkin just one more question (sorry for being annoying). Do you have any estimate data for realising the launch version of the book?
ReplyDeleteI don't want to make any pressure, I'm just really excited about it.
A month or two, depending on how fast things go, Wesley Ramos. The proofing process has dragged a bit so far. Hopefully it'll go faster when I submit updates next week. Thanks for asking :)
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