Got a question - is there any mechanical purpose to the type of Asset, i.e.

Got a question - is there any mechanical purpose to the type of Asset, i.e. Companion, Path, Combat Talent or Ritual? Or is it essentially just for flavor?

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  1. Not on their own, but some assets key-off asset type. For example, Ritualist makes it cheaper to purchase and upgrade rituals and Weaponmaster does the same for combat talents.

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  2. Also, if you choose assets randomly during character creation, you separate them by types and choose randomly by type.
    edit: fixed typo

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  3. Failure on using a Ritual asset has specific mechanics: Mystic Backlash (p.189). It is so cool that I am looking forward to failing a Ritual :)
    Companions also have a special treatment with mechanics for distributing damage between them and characters.

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