Dumb question, because I have the rules at home and could wait to look, but is there anyway to advance progress...

Dumb question, because I have the rules at home and could wait to look, but is there anyway to advance progress against a foe without Stirke or Clash? Maybe before 'Enter the Fray'?

One day I'm really going to have to do a journey, combat, etc. flow chart of these moves and outcomes.

Comments

  1. In moves, only Strike or Clash. But I think you should be able to inflict harm with some other actions in very specific situations (for example, poison the foe before combat).

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  2. Yep. Strike or Clash are your moves to inflict harm and make progress. Two things to consider, though....

    The progress track and the End the Fight move represent a committed, desperate fight, but is not the only way out of a combat situation. You can Face Danger and run away. You can Compel your opponent to surrender or accept your surrender. These shortcuts to combat are intentional, since I didn't want to put a bunch of mechanical constraints behind just getting the hell out of fight.

    Other moves (i.e. Secure an Advantage) help build towards a decisive result, whether it's End the Fight or just cutting and running.

    Secondly, you can lower the rank of your foe based on strong narrative advantage. There's an example of this in the wyvern fight (Chapter 7), with the PC adjusting the rank of her foe by one step because she managed to secure the aid of NPC allies. Because progress tracks can be fluid, you might even do this mid-fight in rare circumstances.

    That's how you can manage to take on Extreme or Epic foes. Need to slay a leviathan? Build a bunch of really overwhelming narrative advantages before you enter the fight. Secure the help of allies to join your fleet. Undertake a quest to recover the Serpent Slayer, an ancient and enchanted weapon.

    Hope that helps!

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  3. Piotr Cichy my instinct is that if you use poison you could move the track down one level, Formidable --> Dangerous for example, to represent the poison if it was to weaken the opponent. Our outright kill them narratively after successfully poisoning them. Poisoning a blade could be a Secure Advantage, possibly with a bonus from Wright: Poisioner. Just some thoughts.

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  4. Shawn Tomkin I'm all over that. Nice.

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  5. Thanks for all the replies, time to mull them all over a bit.

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  6. It's not a flow chart, because it's non-linear interrupts. State chart or messaging diagram would work better, but also obtuse outside of limited audience

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