I could use some clarification on the Wright [Path] Asset. For clarity sake, the core ability reads:

I could use some clarification on the Wright [Path] Asset. For clarity sake, the core ability reads:

"Using your specialty, with appropriate time and materials, you may 'Face Danger' or 'Secure an Advantage' by crafting or reparing a useful object. When you do, add +1 and take +1 momentum on a hit. You may suffer -1 supply to add +1 more (decide before rolling)."

Do you make the roll when you build/repair the item in question or when you use the item?

As an example, if the character was a Shipwright, like Floki from Vikings, and you build a ship. In my head, which to be fair is a pretty strange place, it makes more sense to make the 'Face Danger' roll with said bonus when on the water and facing a storm. However, the wording of the first sentence of the asset suggests you make the roll to build the ship in the first place and the ability to sacrifice supply to do so seems to support that.

So, I'd appreciate if anyone could straighten me out. I also wouldn't mind some examples of how to use Wright in game.

Comments

  1. Hi, Jeremiah Wenneker. The Wright asset is a bit new and I am still working through some of the kinks, but here's the thinking:

    The default ability does indeed reference moves you will make when you build or repair an item (not when it is put in use). However ....

    As with all things, lead with the fiction versus the mechanics. Being a shipwright gives you fictional "permission" to build or repair a ship. If there's no particular risk or drama around building a ship, you don't make a move. Given sufficient time and access to materials, without undue external pressure, you just do it.

    If building the ship is indeed a reaction to a dramatic and uncertain situation, making the Face Danger move is entirely appropriate. Perhaps you are building the ship under duress. Perhaps the winter storms are coming and you need to have the ship ready in time to get ahead of the weather. Make the Face Danger move, account for your Wright bonuses, and see what happens. A bad result might mean you didn't build it in time to get ahead of the weather. Or perhaps it required extra materials and now you owe some favors. Or perhaps you used wood taken from a haunted forest, and now the damn thing is cursed.

    (Note to self: I need to extend the "Miss" result for Face Danger to accommodate doing something, but at great cost. As it is, there's a bit of a dead-end tone in the move which is not ideal.)

    Secure an Advantage might be used when you are building something to gain a leg up on a situation, or when you make a preparatory move prior to Face Danger. For example, I might Secure an Advantage by gaining the assistance of an apprentice shipwright. Then, I Face Danger to build the boat.

    Once the item is in use, you'd make moves as normal. If you are not actively building or repairing it, you don't gain bonuses from the Wright asset (but you would from something like a Sailor asset, or Wayfinder). Depending on the result of your original Face Danger move (if there was one) to build the object, you might have fictional positioning which impacts the moves you make thereafter.

    Does that help clarify at all?

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  2. Shawn Tomkin, yes that clarifies greatly. Thank you. It also pairs nicely with the discussion in Mark Brady's thread. If you built a particularly spiffy ship that could help with dangers faced at sea, you would buy an asset: Longship or something similar and probably re-skin an ability from the Horse.

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